Testing methodology
How We Test QuizScreen
Every product workflow on this site should be reproducible from the current public app and should clearly distinguish observation from outcome claims.
Product workflow
- Install the current App Store version on a supported device.
- Grant Screen Time access through the system permission flow.
- Select an app, verify the shield, complete a quiz, and test each finite unlock.
- Verify re-blocking after the chosen deadline.
- Check online question generation and the offline fallback separately.
Current public baseline: version 2.0.2, iOS or iPadOS 17 or later, last checked 2026-09-06.
Website verification
Each release is built as a static site, crawled from its sitemap, and checked for one H1, one self-referencing canonical, unique metadata, working internal links, valid JSON-LD, and reachable social assets.
Performance targets follow Google’s “good” Core Web Vitals thresholds: LCP no more than 2.5 seconds, INP under 200 milliseconds, and CLS under 0.1 at the 75th percentile. Field data—not a single lab run—is the final measure.
What testing cannot prove
A successful blocking test does not prove that QuizScreen improves grades, treats a condition, or reduces screen time for every user. Those outcomes depend on the person, task, environment, and study design.